Searched refs:STATE_FOCUSING (Results 1 – 6 of 6) sorted by relevance
68 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusOverlayManager215 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()236 } else if (mState == STATE_FOCUSING) { in doSnap()262 } else if (mState == STATE_FOCUSING) { in onAutoFocus()337 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onSingleTapUp()391 mState = STATE_FOCUSING; in autoFocus()465 } else if (mState == STATE_FOCUSING || mState == STATE_FOCUSING_SNAP_ON_FINISH) { in updateFocusUI()
51 private static final int STATE_FOCUSING = 1; field in PieRenderer690 mState = STATE_FOCUSING; in showStart()695 if (mState == STATE_FOCUSING) { in showSuccess()705 if (mState == STATE_FOCUSING) { in showFail()
52 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusManager163 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()185 } else if (mState == STATE_FOCUSING) { in doSnap()216 } else if (mState == STATE_FOCUSING) { in onAutoFocus()248 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onTouch()321 mState = STATE_FOCUSING; in autoFocus()417 } else if (mState == STATE_FOCUSING || mState == STATE_FOCUSING_SNAP_ON_FINISH) { in updateFocusUI()
80 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusOverlayManager242 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()264 } else if (mState == STATE_FOCUSING) { in focusAndCapture()283 } else if (mState == STATE_FOCUSING) { in onAutoFocus()366 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onSingleTapUp()445 autoFocus(STATE_FOCUSING); in autoFocus()
59 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusOverlayManager183 } else if (state == STATE_FOCUSING) { in onAutoFocus()259 && (state == STATE_FOCUSING || state == STATE_SUCCESS || state == STATE_FAIL)) { in onSingleTapUp()312 state = STATE_FOCUSING; in autoFocus()382 } else if (state == STATE_FOCUSING || state == STATE_FOCUSING_SNAP_ON_FINISH) { in updateFocusUI()
49 private static final int STATE_FOCUSING = 1; field in PieRenderer689 state = STATE_FOCUSING; in showStart()694 if (state == STATE_FOCUSING) { in showSuccess()703 if (state == STATE_FOCUSING) { in showFail()