Searched refs:absDeltaX (Results 1 – 4 of 4) sorted by relevance
56 float absDeltaX = Math.abs(ev.getX() - getDownMotionX()); in determineScrollingStart() local59 if (Float.compare(absDeltaX, 0f) == 0) return; in determineScrollingStart()61 float slope = absDeltaY / absDeltaX; in determineScrollingStart()64 if (absDeltaX > mTouchSlop || absDeltaY > mTouchSlop) { in determineScrollingStart()
240 float absDeltaX = Math.abs(deltaX); in onInterceptTouchEvent() local248 && absDeltaY > (mErrorFactorMultiplier * absDeltaX)) { in onInterceptTouchEvent()266 if (absDeltaX > mTouchSlop) { in onInterceptTouchEvent()
134 final float absDeltaX = Math.abs(deltaX); in onInterceptTouchEvent() local138 && absDeltaY > (ERROR_FACTOR_MULTIPLIER * absDeltaX)) { in onInterceptTouchEvent()144 if (absDeltaX > mTouchSlop) { in onInterceptTouchEvent()
894 float absDeltaX = Math.abs(deltaX); in determineScrollingStart() local897 if (Float.compare(absDeltaX, 0f) == 0) return; in determineScrollingStart()899 float slope = absDeltaY / absDeltaX; in determineScrollingStart()902 if (absDeltaX > mTouchSlop || absDeltaY > mTouchSlop) { in determineScrollingStart()