Searched refs:allocateTable (Results 1 – 2 of 2) sorted by relevance
81 const int valueEntryIndex = allocateTable(TERMINAL_LINKED_ENTRY_COUNT); in getNextLevelBitmapEntryIndex()200 const int valueEntryIndex = allocateTable(TERMINAL_LINKED_ENTRY_COUNT); in writeValue()232 int TrieMap::allocateTable(const int entryCount) { in allocateTable() function in latinime::TrieMap357 const int newTableIndex = allocateTable(1 /* entryCount */); in addNewEntryByResolvingConflict()371 const int newTableIndex = allocateTable(2 /* entryCount */); in addNewEntryByResolvingConflict()402 const int newTableIndex = allocateTable(entryCount + 1); in addNewEntryByExpandingTable()
303 int allocateTable(const int entryCount);