Searched refs:circleY (Results 1 – 1 of 1) sorted by relevance
67 private float circleY; field in SimulatorRemoteVideo.Renderer115 if (circleX == 0 && circleY == 0) { in moveCircle()117 circleY = height / 2.0f; in moveCircle()122 circleY += (float) Math.sin(angle) * CIRCLE_STEP; in moveCircle()126 || circleY + radius >= height in moveCircle()127 || circleY - radius <= 0) { in moveCircle()139 canvas.drawCircle(circleX, circleY, radius, paint); in drawCircle()