Searched refs:dX2 (Results 1 – 3 of 3) sorted by relevance
97 float dX2 = mCurrentX - mCenterX; in getCurrentTouchAngle() local101 float angleB = angleFor(dX2, dY2); in getCurrentTouchAngle()
171 float dX2 = mCurrentX - centerX; in getCurrentTouchAngle() local174 float angleB = angleFor(dX2, dY2); in getCurrentTouchAngle()
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