Searched refs:divU (Results 1 – 1 of 1) sorted by relevance
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | NinePatchTexture.java | 222 float divU[] = new float[4]; in NinePatchInstance() local 225 int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width); in NinePatchInstance() 228 prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor); in NinePatchInstance()
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