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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DNinePatchTexture.java220 float divX[] = new float[4]; in NinePatchInstance() local
225 int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width); in NinePatchInstance()
228 prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor); in NinePatchInstance()