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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DNinePatchTexture.java221 float divY[] = new float[4]; in NinePatchInstance() local
226 int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height); in NinePatchInstance()
228 prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor); in NinePatchInstance()