Searched refs:lastU (Results 1 – 1 of 1) sorted by relevance
276 float lastU = 0; in stretch() local284 x[i + 1] = lastX + (div[i] - lastU) + 0.5f; in stretch()294 lastU = div[i + 1]; in stretch()296 u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound); in stretch()