Searched refs:locProj (Results 1 – 1 of 1) sorted by relevance
328 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane() local329 glUniformMatrix4fv(locProj, 1, false, projectionMatix.asArray()); in renderCameraOntoGroundPlane()