Searched refs:mLayersShader (Results 1 – 1 of 1) sorted by relevance
84 private Shader mLayersShader; field in DynamicAdaptiveIconDrawable269 mLayersShader = null; in updateMaskBoundsInternal()277 if (mLayersShader == null) { in draw()289 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()290 mPaint.setShader(mLayersShader); in draw()302 mLayersShader = null; in invalidateSelf()