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Searched refs:mShaderProgram (Results 1 – 4 of 4) sorted by relevance

/packages/services/Car/evs/app/
DRenderDirectView.cpp42 if (!mShaderProgram) { in activate()
43 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
46 if (!mShaderProgram) { in activate()
82 glUseProgram(mShaderProgram); in drawFrame()
85 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()
101 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
DRenderDirectView.h49 GLuint mShaderProgram = 0; variable
/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp297 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
298 if (!mShaderProgram) { in initialize()
423 glUseProgram(mShaderProgram); in renderImageToScreen()
428 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
DGlWrapper.h69 GLuint mShaderProgram = 0; variable