Searched refs:mTexAssets (Results 1 – 2 of 2) sorted by relevance
134 mTexAssets.checkerBoard.reset(createTextureFromPng( in activate()136 if (!mTexAssets.checkerBoard) { in activate()142 mTexAssets.carTopView.reset(createTextureFromPng( in activate()144 if (!mTexAssets.carTopView) { in activate()235 const float textureHeightInCarSpace = mTexAssets.carTopView->height() * carSpaceUnitsPerTexel; in renderCarTopView()236 const float textureAspectRatio = (float)mTexAssets.carTopView->width() / in renderCarTopView()237 mTexAssets.carTopView->height(); in renderCarTopView()238 const float pixelsBehindCarInImage = mTexAssets.carTopView->height() - in renderCarTopView()270 glBindTexture(GL_TEXTURE_2D, mTexAssets.carTopView->glId()); in renderCarTopView()335 texId = mTexAssets.checkerBoard->glId(); in renderCameraOntoGroundPlane()
65 } mTexAssets; variable