Searched refs:mTextureTarget (Results 1 – 1 of 1) sorted by relevance
590 private int mTextureTarget = GL11.GL_TEXTURE_2D; field in GLES11Canvas.GLState665 if (mTextureTarget == target) return; in setTextureTarget()666 if (mTextureTarget != 0) { in setTextureTarget()667 mGL.glDisable(mTextureTarget); in setTextureTarget()669 mTextureTarget = target; in setTextureTarget()670 if (mTextureTarget != 0) { in setTextureTarget()671 mGL.glEnable(mTextureTarget); in setTextureTarget()