Searched refs:mUX (Results 1 – 3 of 3) sorted by relevance
35 protected final float mUX, mUY; field in FlingAnimation49 mUX = vel.x / 1000; in FlingAnimation()69 mDuration = Math.abs(mUY) > Math.abs(mUX) ? initFlingUpDuration() : initFlingLeftDuration(); in run()138 mAX = (float) ((sX - t * mUX) * 2 / (t * t)); in initFlingUpDuration()152 float d = mUX * mUX + 2 * sX * MAX_ACCELERATION; in initFlingLeftDuration()159 mAX = mUX * mUX / (2 * -sX); in initFlingLeftDuration()161 double t = (-mUX - Math.sqrt(d)) / mAX; in initFlingLeftDuration()180 dragView.setTranslationX(time * mUX + mFrom.left + mAX * time * time / 2); in onAnimationUpdate()
34 : mXDistribution(0.0f, sigmaX), mYDistribution(0.0f, sigmaY), mUX(uX), mUY(uY), in NormalDistribution2D()39 const float shiftedX = x - mUX; in getProbabilityDensity()53 const float mUX; variable
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