Searched refs:nearestKeyDistance (Results 1 – 1 of 1) sorted by relevance
319 float nearestKeyDistance = maxPointToKeyLength; in updateNearKeysDistances() local326 if (nearestKeyDistance > dist) { in updateNearKeysDistances()327 nearestKeyDistance = dist; in updateNearKeysDistances()330 return nearestKeyDistance; in updateNearKeysDistances()637 float nearestKeyDistance = static_cast<float>(MAX_VALUE_FOR_WEIGHTING); in updateAlignPointProbabilities() local641 if (distance < nearestKeyDistance) { in updateAlignPointProbabilities()642 nearestKeyDistance = distance; in updateAlignPointProbabilities()648 nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT in updateAlignPointProbabilities()654 nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT_FOR_LAST in updateAlignPointProbabilities()675 speedRate * nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT in updateAlignPointProbabilities()[all …]