Searched refs:percentageIntoSlowZone (Results 1 – 1 of 1) sorted by relevance
1925 float percentageIntoSlowZone = (lastVisibleWidth - (maxWidth - slowZone)) / slowZone; in getMaxMovementBasedOnPosition() local1926 float velocity = (1 - percentageIntoSlowZone) * VELOCITY_THRESHOLD; in getMaxMovementBasedOnPosition()