Searched refs:prevAngle (Results 1 – 1 of 1) sorted by relevance
110 const float prevAngle = GeometryUtils::getAngle( in updateTouchPoints() local115 sumAngle += GeometryUtils::getAngleDiff(prevAngle, currentAngle); in updateTouchPoints()688 const float prevAngle = getPointsAngle(sampledInputXs, sampledInputYs, i, i - 2, i - 3); in updateAlignPointProbabilities() local689 if (i >= 3 && prevAngle < ProximityInfoParams::STRAIGHT_ANGLE_THRESHOLD in updateAlignPointProbabilities()