Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance
124 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()127 if (!mPgmAssets.projectedTexture) { in activate()325 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()326 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()328 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
69 GLuint projectedTexture; member