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Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/app/
DRenderTopView.cpp124 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
127 if (!mPgmAssets.projectedTexture) { in activate()
325 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()
326 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()
328 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
DRenderTopView.h69 GLuint projectedTexture; member