Searched refs:ray2x (Results 1 – 1 of 1) sorted by relevance
98 const float ray2x = x2 - x1; in pointToLineSegSquaredDistanceFloat() local101 const float dotProduct = ray1x * ray2x + ray1y * ray2y; in pointToLineSegSquaredDistanceFloat()102 const float lineLengthSqr = GeometryUtils::SQUARE_FLOAT(ray2x) in pointToLineSegSquaredDistanceFloat()119 projectionX = x1 + projectionLengthSqr * ray2x; in pointToLineSegSquaredDistanceFloat()