Searched refs:sDisplay (Results 1 – 4 of 4) sorted by relevance
30 EGLDisplay RenderBase::sDisplay = EGL_NO_DISPLAY; member in RenderBase44 if (sDisplay != EGL_NO_DISPLAY) { in prepareGL()134 sDisplay = display; in prepareGL()163 sKHRimage = eglCreateImageKHR(sDisplay, EGL_NO_CONTEXT, in attachRenderTarget()214 eglDestroyImageKHR(sDisplay, sKHRimage); in detachRenderTarget()
53 static EGLDisplay sDisplay; variable
53 mTexture.reset(createVideoTexture(mEnumerator, mCameraInfo.cameraId.c_str(), sDisplay)); in activate()
152 cam.tex.reset(createVideoTexture(mEnumerator, cam.info.cameraId.c_str(), sDisplay)); in activate()