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Searched refs:sDisplay (Results 1 – 4 of 4) sorted by relevance

/packages/services/Car/evs/app/
DRenderBase.cpp30 EGLDisplay RenderBase::sDisplay = EGL_NO_DISPLAY; member in RenderBase
44 if (sDisplay != EGL_NO_DISPLAY) { in prepareGL()
134 sDisplay = display; in prepareGL()
163 sKHRimage = eglCreateImageKHR(sDisplay, EGL_NO_CONTEXT, in attachRenderTarget()
214 eglDestroyImageKHR(sDisplay, sKHRimage); in detachRenderTarget()
DRenderBase.h53 static EGLDisplay sDisplay; variable
DRenderDirectView.cpp53 mTexture.reset(createVideoTexture(mEnumerator, mCameraInfo.cameraId.c_str(), sDisplay)); in activate()
DRenderTopView.cpp152 cam.tex.reset(createVideoTexture(mEnumerator, cam.info.cameraId.c_str(), sDisplay)); in activate()