Searched refs:shaderMatrix (Results 1 – 1 of 1) sorted by relevance
676 Matrix shaderMatrix = new Matrix(); in precomputeThumbnailPaint() local679 shaderMatrix.setRectToRect(srcRect, dstRect, Matrix.ScaleToFit.FILL); in precomputeThumbnailPaint()682 shaderMatrix.preRotate(rotation, in precomputeThumbnailPaint()686 shader.setLocalMatrix(shaderMatrix); in precomputeThumbnailPaint()