Searched refs:simpleTexture (Results 1 – 2 of 2) sorted by relevance
117 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()120 if (!mPgmAssets.simpleTexture) { in activate()267 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()268 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
68 GLuint simpleTexture; member