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Searched refs:simpleTexture (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/app/
DRenderTopView.cpp117 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()
120 if (!mPgmAssets.simpleTexture) { in activate()
267 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()
268 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
DRenderTopView.h68 GLuint simpleTexture; member