Searched refs:slowZone (Results 1 – 1 of 1) sorted by relevance
1921 int slowZone = (int) (maxWidth * SLOW_ZONE_PERCENTAGE); in getMaxMovementBasedOnPosition() local1922 if (lastVisibleWidth < (maxWidth - slowZone)) { in getMaxMovementBasedOnPosition()1925 float percentageIntoSlowZone = (lastVisibleWidth - (maxWidth - slowZone)) / slowZone; in getMaxMovementBasedOnPosition()