Searched refs:startVelocityY (Results 1 – 1 of 1) sorted by relevance
158 float startVelocityY = velocityPxPerMs.y * 1000; local160 float springVelocityFactor = 0.1f + 0.9f * Math.abs(startVelocityY) / 20000.0f;165 mRectYAnim = new FlingSpringAnim(this, RECT_Y, startY, endY, startVelocityY,