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Searched refs:textureId (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/app/
DTexWrapper.cpp28 GLuint textureId; in TexWrapper() local
29 glGenTextures(1, &textureId); in TexWrapper()
30 if (textureId <= 0) { in TexWrapper()
34 id = textureId; in TexWrapper()
42 TexWrapper::TexWrapper(GLuint textureId, unsigned width, unsigned height) { in TexWrapper() argument
44 id = textureId; in TexWrapper()
173 GLuint textureId; in createTextureFromPng() local
174 glGenTextures(1, &textureId); in createTextureFromPng()
175 glBindTexture(GL_TEXTURE_2D, textureId); in createTextureFromPng()
197 return new TexWrapper(textureId, width, height); in createTextureFromPng()
DTexWrapper.h24 TexWrapper(GLuint textureId, unsigned width, unsigned height);