Searched refs:toneToPlay (Results 1 – 2 of 2) sorted by relevance
756 int toneToPlay = InCallTonePlayer.TONE_INVALID; in playToneForDisconnectedCall() local762 toneToPlay = InCallTonePlayer.TONE_BUSY; in playToneForDisconnectedCall()765 toneToPlay = InCallTonePlayer.TONE_CONGESTION; in playToneForDisconnectedCall()768 toneToPlay = InCallTonePlayer.TONE_REORDER; in playToneForDisconnectedCall()771 toneToPlay = InCallTonePlayer.TONE_INTERCEPT; in playToneForDisconnectedCall()774 toneToPlay = InCallTonePlayer.TONE_CDMA_DROP; in playToneForDisconnectedCall()777 toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER; in playToneForDisconnectedCall()780 toneToPlay = InCallTonePlayer.TONE_CALL_ENDED; in playToneForDisconnectedCall()784 Log.d(this, "Found a disconnected call with tone to play %d.", toneToPlay); in playToneForDisconnectedCall()786 if (toneToPlay != InCallTonePlayer.TONE_INVALID) { in playToneForDisconnectedCall()[all …]
219 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local220 new InCallTonePlayer(toneToPlay).start(); in handleMessage()228 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local229 new InCallTonePlayer(toneToPlay).start(); in handleMessage()