Searched refs:isEmpty (Results 1 – 12 of 12) sorted by relevance
39 } else if (dirPath.isEmpty()) { in main()47 if (dirPath.isEmpty()) { in main()
719 if (!outModule->isEmpty()) { in findLock()
127 if (!regPrinted && !javaPath.isEmpty()) { in _tmain()134 if (doForceUi || javaPath.isEmpty()) { in _tmain()149 if (javaPath.isEmpty()) { in _tmain()
119 if (cmdLine.mDoForceUi || javaPath.isEmpty()) { in InitInstance()138 if (!javaPath.isEmpty()) { in InitInstance()
42 bool isEmpty() const;
31 bool CJavaPath::isEmpty() const { in isEmpty() function in CJavaPath
78 } else if (!stack.isEmpty()) { in loadScene()102 if (!stack.isEmpty()) { in loadScene()
172 if (!mDisplayedSensors.isEmpty()) { in createSensorUi()181 assert mDisplayedSensors.isEmpty(); in createSensorUi()
199 _ASSERT(!javaPath.isEmpty()); in main()
144 bool isEmpty() const { in isEmpty() function
207 return !mPendingSockets.isEmpty(); in isEmulatorConnected()
706 return !mUiHandlers.isEmpty(); in hasUiHandler()