Searched refs:GGLuint (Results 1 – 3 of 3) sorted by relevance
40 typedef uint32_t GGLuint; // ui typedef189 GGLuint width; // width in pixels190 GGLuint height; // height in pixels217 void (*activeTexture)(void* c, GGLuint tmu);222 void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);283 void (*stencilMask)(void* c, GGLuint mask);
102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) in ggl_bindTextureLod()499 static void ggl_activeTexture(void* con, GGLuint tmu) in ggl_activeTexture()502 if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { in ggl_activeTexture()538 static void ggl_stencilMask(void* con, GGLuint mask) in ggl_stencilMask()
348 GGLuint width;349 GGLuint height;