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Searched refs:VIRTUAL (Results 1 – 4 of 4) sorted by relevance

/system/netd/server/
DNetwork.h33 VIRTUAL, enumerator
DNetworkController.cpp131 if (entry.second->getType() == Network::VIRTUAL) { in modifyFallthrough()
232 if (network && network->getType() == Network::VIRTUAL && !resolv_has_nameservers(*netId)) { in getNetworkForDnsLocked()
360 return network && network->getType() == Network::VIRTUAL; in isVirtualNetworkLocked()
469 } else if (network->getType() == Network::VIRTUAL) { in destroyNetwork()
584 if (network->getType() != Network::VIRTUAL) { in addUsersToNetwork()
601 if (network->getType() != Network::VIRTUAL) { in removeUsersFromNetwork()
755 if (entry.second->getType() == Network::VIRTUAL) { in getVirtualNetworkForUserLocked()
788 if (network->getType() == Network::VIRTUAL) { in checkUserNetworkAccessLocked()
DNetwork.cpp75 case VIRTUAL: in toString()
DVirtualNetwork.cpp94 return VIRTUAL; in getType()