Searched refs:alpha (Results 1 – 9 of 9) sorted by relevance
160 Color alpha = 0; in drawGlyph() local163 alpha = rowBuffer[x]; in drawGlyph()164 alpha *= 256; in drawGlyph()165 alpha /= bitmap->num_grays; in drawGlyph()166 alpha <<= 24; in drawGlyph()178 if (drawPixel(bPos.x().count() + x, bPos.y().count() + y, alpha)) { in drawGlyph()
37 const float alpha = 1. - alphalimit * std::numeric_limits<float>::epsilon(); in BM_MeanVariance() local38 Stats stat(alpha); in BM_MeanVariance()55 iters, alpha, (double)stat.getMean(), (double)stat.getPopVariance()); in BM_MeanVariance()
255 explicit constexpr Statistics(A alpha = A(1.))256 : mAlpha(alpha)260 explicit constexpr Statistics(const T (&a)[N], A alpha = A(1.))261 : mAlpha(alpha)268 constexpr void setAlpha(A alpha) {269 mAlpha = alpha;419 explicit ReferenceStatistics(D alpha = D(1.))420 : mAlpha(alpha)423 constexpr void setAlpha(D alpha) {424 mAlpha = alpha;[all …]
33 /* An ISO 3166 alpha-2 code (lower case). */
327 std::vector<double> alpha(TEST_SIZE); in TEST() local330 initUniform(alpha, .95, .99); in TEST()339 rstat.setAlpha(alpha[i]); in TEST()342 stat.setAlpha(alpha[i]); in TEST()
279 prop_name: "gsm.sim.operator.alpha"336 prop_name: "gsm.operator.alpha"
279 GGLboolean alpha);
66 prop_name: "gsm.operator.alpha"194 prop_name: "gsm.sim.operator.alpha"
860 GGLcolor alpha = (uint64_t(fragment.c[0]) * in scanline() local864 case GGL_LESS: if (alpha<ref) break; goto discard; in scanline()865 case GGL_EQUAL: if (alpha==ref) break; goto discard; in scanline()866 case GGL_LEQUAL: if (alpha<=ref) break; goto discard; in scanline()867 case GGL_GREATER: if (alpha>ref) break; goto discard; in scanline()868 case GGL_NOTEQUAL: if (alpha!=ref) break; goto discard; in scanline()869 case GGL_GEQUAL: if (alpha>=ref) break; goto discard; in scanline()