Searched refs:gglIntToFixed (Results 1 – 3 of 3) sorted by relevance
50 ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y)); in ggl_rasterPos2i()180 x = gglIntToFixed(x); in gglBitBlit()181 y = gglIntToFixed(y); in gglBitBlit()
1025 if (gglFixedToIntFloor(l_min) >= xmax) l_min = gglIntToFixed(xmax)-1; in aapolyx()1026 if (gglFixedToIntFloor(r_min) >= xmax) r_min = gglIntToFixed(xmax)-1; in aapolyx()1027 if (gglFixedToIntCeil(l_max) >= xmax) l_max = gglIntToFixed(xmax)-1; in aapolyx()1028 if (gglFixedToIntCeil(r_max) >= xmax) r_max = gglIntToFixed(xmax)-1; in aapolyx()
35 inline GGLfixed gglIntToFixed(GGLfixed i) ALWAYS_INLINE ;45 GGLfixed gglIntToFixed(GGLfixed i) { in gglIntToFixed() function