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/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp1089 int inReg = incoming.reg; in modulate() local
1105 MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); in modulate()
1106 inReg = dest.reg; in modulate()
1112 ADD(AL, 0, dest.reg, inReg, reg_imm(inReg, LSR, Ni-1)); in modulate()
1120 MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); in modulate()
1121 inReg = dest.reg; in modulate()
1129 if (t == inReg) in modulate()
1133 if (shift==16) SMULBT(AL, dest.reg, t, inReg); in modulate()
1134 else SMULBB(AL, dest.reg, t, inReg); in modulate()
1135 } else MUL(AL, 0, dest.reg, t, inReg); in modulate()