Searched refs:lz (Results 1 – 7 of 7) sorted by relevance
25 int lz = __builtin_clz((int) v); in roundup() local26 unsigned rounded = ((unsigned) 0x80000000) >> lz; in roundup()28 if (v > rounded && lz > 0) { in roundup()
40 const int32_t lz = gglClz(a); in gglRecipQNormalized() local41 a <<= lz; // 0.32 in gglRecipQNormalized()55 *exponent = 30-lz-1; in gglRecipQNormalized()83 const int32_t lz = gglClz(x); in gglSqrtRecipx() local84 x = ggl_sqrt_reciproc_approx_tab[(a>>(28-lz))&0x7]; in gglSqrtRecipx()85 const int32_t exp = lz - 16; in gglSqrtRecipx()
53 "-lz",
230 "-lz",307 "-lz",341 "-lz",
94 "-lz",
846 const int32_t lz = gglClz(x); in gglRecipFast() local847 return (0xC0000000 - (x << (lz - 1))) >> (30-lz); in gglRecipFast()