Searched refs:mAA (Results 1 – 3 of 3) sorted by relevance
100 mAA = GGL_READ_NEEDS(P_AA, needs.p); in scanline_core()444 if (mAA) { in build_scanline_prolog()672 if (mAA) { in build_coverage_application()
545 int mAA; variable
94 if (!mAA) { in init_iterated_color()215 if (mInfo[component].smooth && mAA) { in build_iterated_color()