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Searched refs:mAA (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp100 mAA = GGL_READ_NEEDS(P_AA, needs.p); in scanline_core()
444 if (mAA) { in build_scanline_prolog()
672 if (mAA) { in build_coverage_application()
DGGLAssembler.h545 int mAA; variable
Dtexturing.cpp94 if (!mAA) { in init_iterated_color()
215 if (mInfo[component].smooth && mAA) { in build_iterated_color()