Searched refs:mObjectsSize (Results 1 – 2 of 2) sorted by relevance
385 return mObjectsSize; in objectsCount()623 const bool enoughObjects = mObjectsSize < mObjectsCapacity; in writeObject()636 mObjects[mObjectsSize++] = mDataPos; in writeObject()648 mObjects[mObjectsSize++] = mDataPos; in writeObject()652 mObjects[mObjectsSize++] = mDataPos; in writeObject()658 mObjects[mObjectsSize++] = mDataPos; in writeObject()675 if (mObjectsSize > SIZE_MAX - 2) return NO_MEMORY; // overflow in writeObject()676 if (mObjectsSize + 2 > SIZE_MAX / 3) return NO_MEMORY; // overflow in writeObject()677 size_t newSize = ((mObjectsSize+2)*3)/2; in writeObject()695 if (child_buffer_handle >= mObjectsSize) in validateBufferChild()[all …]
285 size_t mObjectsSize; variable