Searched refs:now_playing_changed_ (Results 1 – 2 of 2) sorted by relevance
566 &now_playing_changed_}; in RejectNotification()1334 if (!now_playing_changed_.first) { in HandleNowPlayingUpdate()1341 weak_ptr_factory_.GetWeakPtr(), now_playing_changed_.second, false)); in HandleNowPlayingUpdate()1348 now_playing_changed_ = Notification(true, label); in HandleNowPlayingNotificationResponse()1349 } else if (!now_playing_changed_.first) { in HandleNowPlayingNotificationResponse()1361 send_message(now_playing_changed_.second, false, std::move(response)); in HandleNowPlayingNotificationResponse()1365 now_playing_changed_ = Notification(false, 0); in HandleNowPlayingNotificationResponse()1444 if (d.now_playing_changed_.first) out << "Now Playing\n"; in operator <<()
308 Notification now_playing_changed_ = Notification(false, 0); variable