Searched refs:Ortho2D (Results 1 – 3 of 3) sorted by relevance
216 Mat4 projectionMatrix = Mat4::Ortho2D(-ratio, 1.0f, ratio, -1.0f); in draw()
345 Mat4 Mat4::Ortho2D(float left, float top, float right, float bottom) { in Ortho2D() function in android::gamecore::Mat4
779 static Mat4 Ortho2D(float left, float top, float right, float bottom);