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Searched refs:Ptr (Results 1 – 2 of 2) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dcircle.cpp87 glUniformMatrix4fv(mMvpMatrixHandle, 1, GL_FALSE, mvpMatrix.Ptr()); in draw()
Dvecmath.h772 float* Ptr() { return f_; } in Ptr() function