Searched refs:farPlane (Results 1 – 2 of 2) sorted by relevance
320 float farPlane) { in Perspective() argument322 float rcpnmf = 1.f / (nearPlane - farPlane); in Perspective()335 result.f_[10] = (farPlane + nearPlane) * rcpnmf; in Perspective()336 result.f_[14] = farPlane * rcpnmf * n2; in Perspective()
778 float farPlane);