Searched refs:gamecore (Results 1 – 14 of 14) sorted by relevance
/tools/test/graphicsbenchmark/ |
D | Android.mk | 38 $(call intermediates-dir-for,JAVA_LIBRARIES,$(m),HOST,COMMON)/javalib.jar:gamecore/bin/$(m).jar) 40 …$(call intermediates-dir-for,NATIVE_TESTS,$(m))/$(m)$(bit_suffix):gamecore/testcases/$(TARGET_ARCH… 42 $(call intermediates-dir-for,APPS,$(m))/package.apk:gamecore/testcases/$(m).apk) 43 gamecore_dist_copy_pairs += $(foreach f, $(tradefed_files),$(f):gamecore/bin/$(notdir $(f))) 44 gamecore_dist_copy_pairs += $(foreach f, $(config_files),$(f):gamecore/$(notdir $(f))) 55 gamecore_dist_zip := $(gamecore_dist_intermediates)/gamecore.zip 58 rm -rf $(dir $@) && mkdir -p $(dir $@)/gamecore 59 mkdir -p $(dir $@)/gamecore/bin 60 mkdir -p $(dir $@)/gamecore/testcases/$(TARGET_ARCH) 63 echo $(BUILD_NUMBER_FROM_FILE) > $(dir $@)/gamecore/version.txt [all …]
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D | README | 23 gamecore.zip 25 To create a gamecore.zip for distribution, run: 26 $ tapas gamecore && make dist DIST_DIR=dist 28 This will create a gamecore.zip in the 'dist' directory.
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/tools/test/graphicsbenchmark/functional_tests/java/src/cpp/ |
D | surface_flinger_test_activity.cpp | 37 android::gamecore::Renderer* renderer = nullptr; 64 renderer = new android::gamecore::Renderer(1500); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_initDisplay()
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/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/ |
D | shader.h | 24 namespace gamecore {
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D | common.cpp | 22 namespace gamecore { namespace
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D | common.h | 29 namespace gamecore {
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D | circle.h | 25 namespace gamecore {
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D | renderer.h | 27 namespace gamecore {
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D | shader.cpp | 24 namespace gamecore { namespace
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D | main.cpp | 43 using namespace android::gamecore;
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D | circle.cpp | 26 namespace gamecore { namespace
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D | renderer.cpp | 28 namespace gamecore { namespace
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D | vecmath.cpp | 26 namespace gamecore { namespace
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D | vecmath.h | 28 namespace gamecore {
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