Searched refs:mVPositionHandle (Results 1 – 2 of 2) sorted by relevance
67 mVPositionHandle = glGetAttribLocation(mProgram, "vPosition"); in Circle()71 mVPositionHandle); in Circle()85 glVertexAttribPointer(mVPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gVertices); in draw()89 glEnableVertexAttribArray(mVPositionHandle); in draw()
32 GLuint mVPositionHandle; variable