Searched refs:pFragmentSource (Results 1 – 2 of 2) sorted by relevance
57 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument63 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);