Searched refs:pVertexSource (Results 1 – 2 of 2) sorted by relevance
57 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument58 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);