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Searched refs:pVertexSource (Results 1 – 2 of 2) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dshader.cpp57 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
58 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
Dshader.h26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);