Searched refs:vec_eye (Results 1 – 1 of 1) sorted by relevance
375 Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) { in LookAt() argument379 vec_forward.x_ = vec_eye.x_ - vec_at.x_; in LookAt()380 vec_forward.y_ = vec_eye.y_ - vec_at.y_; in LookAt()381 vec_forward.z_ = vec_eye.z_ - vec_at.z_; in LookAt()406 result.PostTranslate(-vec_eye.x_, -vec_eye.y_, -vec_eye.z_); in LookAt()