Searched refs:vertices (Results 1 – 1 of 1) sorted by relevance
31 GLfloat* vertices = new GLfloat[2 * (numSegments + 2)]; in initializeVertices() local32 vertices[0] = 0.0f; in initializeVertices()33 vertices[1] = 0.0f; in initializeVertices()37 vertices[(i + 1) * 2] = cos(dTheta * i); in initializeVertices()38 vertices[(i + 1) * 2 + 1] = sin(dTheta * i); in initializeVertices()40 return vertices; in initializeVertices()