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/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dvecmath.h51 float y_; variable
59 Vec2() { x_ = y_ = 0.f; } in Vec2()
63 y_ = fY; in Vec2()
68 y_ = vec.y_; in Vec2()
73 y_ = (*pVec++); in Vec2()
80 ret.y_ = y_ * rhs.y_;
87 ret.y_ = y_ / rhs.y_;
94 ret.y_ = y_ + rhs.y_;
101 ret.y_ = y_ - rhs.y_;
107 y_ += rhs.y_;
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Dvecmath.cpp33 y_ = vec.y_; in Vec3()
42 out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3]; in operator *()
43 out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7]; in operator *()
44 out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11]; in operator *()
46 x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15]; in operator *()
106 ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12]; in operator *()
107 ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13]; in operator *()
108 ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14]; in operator *()
109 ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15]; in operator *()
307 ret.f_[13] = vec.y_; in Translation()
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