1 /* 2 * Copyright (C) 2008-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.renderscript; 18 19 import android.compat.annotation.UnsupportedAppUsage; 20 21 22 /** 23 * @hide 24 * @deprecated in API 16 25 * <p>ProgramFragmentFixedFunction is a helper class that provides 26 * a way to make a simple fragment shader without writing any 27 * GLSL code. This class allows for display of constant color, interpolated 28 * color from the vertex shader, or combinations of the both 29 * blended with results of up to two texture lookups.</p 30 * 31 **/ 32 public class ProgramFragmentFixedFunction extends ProgramFragment { ProgramFragmentFixedFunction(long id, RenderScript rs)33 ProgramFragmentFixedFunction(long id, RenderScript rs) { 34 super(id, rs); 35 } 36 37 static class InternalBuilder extends BaseProgramBuilder { 38 /** 39 * @deprecated in API 16 40 */ InternalBuilder(RenderScript rs)41 public InternalBuilder(RenderScript rs) { 42 super(rs); 43 } 44 45 /** 46 * @deprecated in API 16 47 * Creates ProgramFragmentFixedFunction from the current state 48 * of the builder 49 * 50 * @return ProgramFragmentFixedFunction 51 */ create()52 public ProgramFragmentFixedFunction create() { 53 mRS.validate(); 54 long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; 55 String[] texNames = new String[mTextureCount]; 56 int idx = 0; 57 58 for (int i=0; i < mInputCount; i++) { 59 tmp[idx++] = ProgramParam.INPUT.mID; 60 tmp[idx++] = mInputs[i].getID(mRS); 61 } 62 for (int i=0; i < mOutputCount; i++) { 63 tmp[idx++] = ProgramParam.OUTPUT.mID; 64 tmp[idx++] = mOutputs[i].getID(mRS); 65 } 66 for (int i=0; i < mConstantCount; i++) { 67 tmp[idx++] = ProgramParam.CONSTANT.mID; 68 tmp[idx++] = mConstants[i].getID(mRS); 69 } 70 for (int i=0; i < mTextureCount; i++) { 71 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; 72 tmp[idx++] = mTextureTypes[i].mID; 73 texNames[i] = mTextureNames[i]; 74 } 75 76 long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); 77 ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); 78 initProgram(pf); 79 return pf; 80 } 81 } 82 83 /** 84 * @deprecated in API 16 85 */ 86 public static class Builder { 87 /** 88 * @deprecated in API 16 89 */ 90 public static final int MAX_TEXTURE = 2; 91 int mNumTextures; 92 boolean mPointSpriteEnable; 93 boolean mVaryingColorEnable; 94 String mShader; 95 RenderScript mRS; 96 97 /** 98 * @deprecated in API 16 99 * EnvMode describes how textures are combined with the existing 100 * color in the fixed function fragment shader 101 * 102 **/ 103 public enum EnvMode { 104 /** 105 * @deprecated in API 16 106 **/ 107 @UnsupportedAppUsage 108 REPLACE (1), 109 /** 110 * @deprecated in API 16 111 **/ 112 @UnsupportedAppUsage 113 MODULATE (2), 114 /** 115 * @deprecated in API 16 116 **/ 117 DECAL (3); 118 119 int mID; EnvMode(int id)120 EnvMode(int id) { 121 mID = id; 122 } 123 } 124 125 /** 126 * @deprecated in API 16 127 * Format describes the pixel format of textures in the fixed 128 * function fragment shader and how they are sampled 129 * 130 **/ 131 public enum Format { 132 /** 133 * @deprecated in API 16 134 **/ 135 @UnsupportedAppUsage 136 ALPHA (1), 137 /** 138 * @deprecated in API 16 139 **/ 140 LUMINANCE_ALPHA (2), 141 /** 142 * @deprecated in API 16 143 **/ 144 @UnsupportedAppUsage 145 RGB (3), 146 /** 147 * @deprecated in API 16 148 **/ 149 @UnsupportedAppUsage 150 RGBA (4); 151 152 int mID; Format(int id)153 Format(int id) { 154 mID = id; 155 } 156 } 157 158 private class Slot { 159 EnvMode env; 160 Format format; Slot(EnvMode _env, Format _fmt)161 Slot(EnvMode _env, Format _fmt) { 162 env = _env; 163 format = _fmt; 164 } 165 } 166 Slot[] mSlots; 167 buildShaderString()168 private void buildShaderString() { 169 mShader = "//rs_shader_internal\n"; 170 mShader += "varying lowp vec4 varColor;\n"; 171 mShader += "varying vec2 varTex0;\n"; 172 173 mShader += "void main() {\n"; 174 if (mVaryingColorEnable) { 175 mShader += " lowp vec4 col = varColor;\n"; 176 } else { 177 mShader += " lowp vec4 col = UNI_Color;\n"; 178 } 179 180 if (mNumTextures != 0) { 181 if (mPointSpriteEnable) { 182 mShader += " vec2 t0 = gl_PointCoord;\n"; 183 } else { 184 mShader += " vec2 t0 = varTex0.xy;\n"; 185 } 186 } 187 188 for(int i = 0; i < mNumTextures; i ++) { 189 switch(mSlots[i].env) { 190 case REPLACE: 191 switch (mSlots[i].format) { 192 case ALPHA: 193 mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n"; 194 break; 195 case LUMINANCE_ALPHA: 196 mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; 197 break; 198 case RGB: 199 mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; 200 break; 201 case RGBA: 202 mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; 203 break; 204 } 205 break; 206 case MODULATE: 207 switch (mSlots[i].format) { 208 case ALPHA: 209 mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n"; 210 break; 211 case LUMINANCE_ALPHA: 212 mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; 213 break; 214 case RGB: 215 mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; 216 break; 217 case RGBA: 218 mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; 219 break; 220 } 221 break; 222 case DECAL: 223 mShader += " col = texture2D(UNI_Tex0, t0);\n"; 224 break; 225 } 226 } 227 228 mShader += " gl_FragColor = col;\n"; 229 mShader += "}\n"; 230 } 231 232 /** 233 * @deprecated 234 * Creates a builder for fixed function fragment program 235 * 236 * @param rs Context to which the program will belong. 237 */ 238 @UnsupportedAppUsage Builder(RenderScript rs)239 public Builder(RenderScript rs) { 240 mRS = rs; 241 mSlots = new Slot[MAX_TEXTURE]; 242 mPointSpriteEnable = false; 243 } 244 245 /** 246 * @deprecated in API 16 247 * Adds a texture to be fetched as part of the fixed function 248 * fragment program 249 * 250 * @param env specifies how the texture is combined with the 251 * current color 252 * @param fmt specifies the format of the texture and how its 253 * components will be used to combine with the 254 * current color 255 * @param slot index of the texture to apply the operations on 256 * 257 * @return this 258 */ 259 @UnsupportedAppUsage setTexture(EnvMode env, Format fmt, int slot)260 public Builder setTexture(EnvMode env, Format fmt, int slot) 261 throws IllegalArgumentException { 262 if((slot < 0) || (slot >= MAX_TEXTURE)) { 263 throw new IllegalArgumentException("MAX_TEXTURE exceeded."); 264 } 265 mSlots[slot] = new Slot(env, fmt); 266 return this; 267 } 268 269 /** 270 * @deprecated in API 16 271 * Specifies whether the texture coordinate passed from the 272 * vertex program is replaced with an openGL internal point 273 * sprite texture coordinate 274 * 275 **/ setPointSpriteTexCoordinateReplacement(boolean enable)276 public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { 277 mPointSpriteEnable = enable; 278 return this; 279 } 280 281 /** 282 * @deprecated in API 16 283 * Specifies whether the varying color passed from the vertex 284 * program or the constant color set on the fragment program is 285 * used in the final color calculation in the fixed function 286 * fragment shader 287 * 288 **/ 289 @UnsupportedAppUsage setVaryingColor(boolean enable)290 public Builder setVaryingColor(boolean enable) { 291 mVaryingColorEnable = enable; 292 return this; 293 } 294 295 /** 296 * @deprecated in API 16 297 * Creates the fixed function fragment program from the current 298 * state of the builder. 299 * 300 */ 301 @UnsupportedAppUsage create()302 public ProgramFragmentFixedFunction create() { 303 InternalBuilder sb = new InternalBuilder(mRS); 304 mNumTextures = 0; 305 for(int i = 0; i < MAX_TEXTURE; i ++) { 306 if(mSlots[i] != null) { 307 mNumTextures ++; 308 } 309 } 310 buildShaderString(); 311 sb.setShader(mShader); 312 313 Type constType = null; 314 if (!mVaryingColorEnable) { 315 Element.Builder b = new Element.Builder(mRS); 316 b.add(Element.F32_4(mRS), "Color"); 317 Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); 318 typeBuilder.setX(1); 319 constType = typeBuilder.create(); 320 sb.addConstant(constType); 321 } 322 for (int i = 0; i < mNumTextures; i ++) { 323 sb.addTexture(TextureType.TEXTURE_2D); 324 } 325 326 ProgramFragmentFixedFunction pf = sb.create(); 327 pf.mTextureCount = MAX_TEXTURE; 328 if (!mVaryingColorEnable) { 329 Allocation constantData = Allocation.createTyped(mRS,constType); 330 FieldPacker fp = new FieldPacker(16); 331 Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); 332 fp.addF32(f4); 333 constantData.setFromFieldPacker(0, fp); 334 pf.bindConstants(constantData, 0); 335 } 336 return pf; 337 } 338 } 339 } 340 341 342 343 344