Searched refs:gr_fill (Results 1 – 5 of 5) sorted by relevance
/bootable/recovery/recovery_ui/ |
D | vr_ui.cpp | 56 gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + 2); in DrawHorizontalRule() 57 gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y, in DrawHorizontalRule() 63 gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, in DrawHighlightBar() 65 gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y, in DrawHighlightBar() 70 gr_fill(x + stereo_offset_, y, w, h); in DrawFill() 71 gr_fill(x - stereo_offset_ + ScreenWidth(), y, w, h); in DrawFill()
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D | wear_ui.cpp | 52 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_background_locked() 77 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_screen_locked()
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D | screen_ui.cpp | 617 gr_fill(0, y + 4, ScreenWidth(), y + 6); in DrawHorizontalRule() 622 gr_fill(x, y, x + width, y + height); in DrawHighlightBar() 626 gr_fill(x, y, w, h); in DrawFill()
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/bootable/recovery/minui/include/minui/ |
D | minui.h | 125 void gr_fill(int x1, int y1, int x2, int y2);
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/bootable/recovery/minui/ |
D | graphics.cpp | 237 void gr_fill(int x1, int y1, int x2, int y2) { in gr_fill() function
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