Searched refs:BOID_SCALE (Results 1 – 2 of 2) sorted by relevance
160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs()161 float y = pos->mY / (LIMIT_Y * BOID_SCALE); in updateSceneGraphs()163 const float SCALE = BOID_SCALE * MAIN_SCALE; in updateSceneGraphs()
44 static const constexpr float BOID_SCALE = 1.0f / 50.0f; variable